There are a fair amount of morality choices to make, and they are crystal clear as to what the outcome will be if you happen to replay this game, which I only did briefly to speak about it here, the game plays out the same damn way with only minor changes, such as the other warring tribe being painted as more of the bad guy than the other.Įvery good relationship starts with a compelling story, and this one misses the mark in a few ways. This set my expectations on the high end in terms of how much I thought I would be responsible for crafting my fate in this journey. Placing more points into intelligence will do the opposite, leaving you with something that looks a lot like the Brain, getting ready for his next fruitless attempt at taking over the world. If you lean heavily on strength, you’ll end up with this enormous anthropomorphic-looking version of Sloth (from Goonies, not the real-life animal). It’s once you actually start to spec your character’s abilities that the fun starts – leaning too hard one way or another will greatly change how you look. You can pick from a few different breeds of small mammals that look like an amalgam of bats, cats, and Mogwai, with features that look equal parts genetic crossbreeding, and ugly dog contest photos, followed by picking a specialty from there. The title opens with one of the most original aspects of the game, which is the token character creation. It’s just a shame that almost everything else feels so hollow and empty. From top to bottom, every light bloom, the slight ripples in the water, and pieces of random junk (we’ll get to this later) look astounding. Every strand of fur looks so lifelike, I wanted to reach out and pull it just to see if I could. This is the first “new” title I’ve played that has truly met my expectations of what next-gen would look like – and it’s not even specifically made for those consoles. I will admit, I was (and still am) enamored with the visuals on display here. Sadly, Biomutant is more akin to scoring that busty brunette that everyone at the bar ogles but never has the nerve to speak to, only to find out a couple of months later that you have nothing in common and the whole relationship was based on aesthetics. Even after the next open-world RPG comes along. Before long, you’re making your mark on it and absorbing pieces of them in turn, and if everything works out, you’ll remember the good and bad times for days to come. A good RPG is a lot like a good relationship – it starts with a spark of interest that makes you gravitate closer and closer as you learn the ins and outs.
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